As promised here is a follow-up post talking through each of the games we played over the course of the weekend.
Game 1 – vs Raven Guard and Iron Warriors
Mission: Dominion.
Deployment: Hammer and Anvil.
This was a really fun game, the Iron Warriors had a lot of artillery including a minotaur (which was ace to see on the battlefield) and the Raven Guard were all deploying from reserves/outflanking. Luckily for us with so many troops on the board we were able to deploy near a couple of objectives and hold onto them by the skin of our teeth! Our infantry took an absolute battering from their guns but we had too many for them to shake off in time.

The Raven Guard player was very unlucky in his reserve rolls which helped us a lot as they were unable to arrive in enough numbers to overwhelm us at once. The poor autocannon squad got butchered by a tactical squad in a rhino and the leman russ got destroyed by their contemptor but our opponents were unable to match our scoring units.

End result was a win for the 216th Expeditionary fleet! Our opponents were absolutely cracking guys, really good fun to play against, we couldn’t have asked for a better opening to the tournament.
Game 2 – vs Mechanicum and Mechanicum
Mission: War of Lies.
Deployment: Dawn of War.
Neither of us had played mechanicum before and it showed in this game. We struggled to do much damage to their automata as we were systematically pulled apart by our opponents. The plasma mortar on the Thanatar is insanely good! Our heavy weapon teams were targeted early on and destroyed which meant we were lacking the necessary heavy firepower to make a dent in their army.

My militia couldn’t even harm the Castellax as their lasguns were only s3! Our opponents used their list very effectively and we ended up with just artillery carriages on the board by the end. We didn’t really need to roll to see what the objectives were worth, as it was clear that we had lost the game. It was still good fun though, and we definitely learned lessons about the importance of protecting our heavy weapon teams!

Games 3 – vs Iron Warriors and Sons of Horus
Mission: Tide of Carnage.
Deployment: Clash of the line.
Our opponents had brought a really interesting list, with the Sons of Horus being just 1 unit of Justaerin, a unit of veterans, a spartan and Horus himself. The deployment zone hampered us as we barely fitted our combined army in!

The Iron Warriors managed to roll infiltrate for their warlord trait and deployed two contemptors right near our lines which hurt! Horus landed amongst our lines and the battle became a race between running our infantry squads up the board to take battlefield zones and trying to take down Horus. By the end of the game we got him down to 1 wound but just could not quite take him down.

In the end the game came down to a single dice roll. One squad of Saoghal infantry were 6″ from our opponent’s deployment zone and, if they could run and make it in we would stop them scoring and win us the game. The dice took a long time to settle but came up a 6! So with a bit of luck we managed to win this game. We learned a lot about how immobile our army actually is though, with so many heavy support squads we struggled to get out of our deployment zone.
Game 4 – vs Death Guard and Iron Warriors
Mission: Onslaught.
Deployment: Vanguard Strike.
We were paired against a couple of good friends in this game which made it really fun. The Iron Warriors had a Sicaran Punisher which posed a serious threat to our poor infantry, taking it out was a priority. Our artillery was systematically targeted by our opponents in an attempt to force them to flee/destroy them. This proved very effective and we were unable to put out as much firepower as we needed.

Despite looking cool my ogryns continued their trend of not really doing anything! They failed a couple of key charges and kept getting shot in the face by a neutron beam laser. By the end of the game the board was full of brutal combats between marine and militia, with both sides properly butchered. Sadly we ran out of time to see whether either of us could grab the dominion objectives, and having worked out victory points it came out a draw.

A particular favourite moment of ours was the vexilla bearer from the grenadier squad who managed to take down astartes with his weaponised shovel. He is definitely in line to get some medals next time they are handed out!
Game 5 – vs Dark Angels and Ultramarines
Mission: Shatter Strike.
Deployment: Search and Destroy.
What a game to end the weekend on! We were up against a gorgeous Ravenwing list and a brutal artillery focused Ultramarine list. Our opponents were super nice guys and it was a fun game even though we got steadily blown of the board! Jetbikes with acid rounds are really nasty as, thanks to fleshbane, they were wounding our artillery on 2s which really hurt!

The Dark Angels praetor was excited about the prospect of facing off against some beasts in the shape of the ogryns and proceeded to butcher them in a single round of combat. His moment was cut short when a medusa shell landed on his face and blew him up! The ultramarine leviathan was nasty, he just cut through so many militia men as he steadily advanced up the table and by the end we had nothing which really could harm it.

By the end of the game we only had my basilisk and the Saoghal warlord on the board so another loss. It was such a fun game though and had several cinematic moments in it.
Overall Result
So with 2 wins, 1 draw and 2 losses out of 5 games we were pretty happy with our performance. We ended up ranking 5/66 teams which was amazing! Our lists definitely need tweaking and I think if we had been able to squeeze some practice games in we might have changed some bits around. We severely lacked mobility which definitely didn’t help.
I did buy a thunderbolt from the forge world store and am sorely tempted by an arvus, so expect to see some faster units amongst the Janizars sometime soon…
J




(the tiles are currently wip but we were too excited not to play a game on them!)



























Jakverk had declared for Horus and valuable promethium from the planet was being sent to traitor fleets across the galaxy, aiding their war effort. A detachment of Emperor’s Children had been garrisoned on the planet to protect this resource from any threat. They had quickly grown bored of this task though, and began to use the civilians as their playthings more than guarding the pipelines. A small detachment of Raven Guard, sent behind lines by Corax to destabilise the traitor supply lines, saw Jakverk as a perfect target. A strike team personally led by Shadow Captain Kraai was assembled and descended quickly to the planet. Their aim was to take out the Braat Pipeline, shutting down the transportation of the promethium and stopping Horus’ armies from accessing this valuable resource.
The Emperor’s Children reacted quicker than Kraai expected, stealing the initiative and moving aggressively towards the Raven Guard troops on the ground. Little did they imagine what was even now hurtling through the atmosphere from Kraai’s strike cruiser in orbit…SLAM!
Two drop pods smashed into the Emperor’s Children deployment zone and squads of Raven Guard burst forward, laying down a hail of fire that crippled the Emperor’s Children. The plasma support squad obliterated the volkite caliver squad, leaving behind only a pile of goo and purple armour. The Land Raider Pursuit of Ecstasy drove forward, locked its lascannons onto Honoured Brother Kynaeus and blew him up. The lighting fighter Zorya’s Claw arrived and unleashed a volley of missiles and shots at the Pursuit of Ecstasy but only managed to immobilise it; the venerable hull withstood every other shot.
Hipparch Anthame, commander of the garrison, stepped from the land raider’s ramp and charged with his bodyguard of palatine blades into the Raven Guard assault squad. Fresh from having massacred an Emperor’s Children tactical squad, the assault squad were caught unawares and were butchered by the beautiful blade work of Kreon and his swordsmen.
Fuelled by this fresh victory, Anthame and his squad moved against the plasma support squad. Demanding vengeance for Galbeon and his volkite support squad, they cut the Raven Guard down in one swift round of combat.
It was too little too late though as the Raven Guard cleaned up the Emperor’s Children’s deployment zone with more tacticals arriving by drop pod and engaging their enemy in brutal hand to hand combat. This turned into a slog as more marines piled into the melee. The Emperor’s Children fought back to back but were eventually slain.
Kraai faced down Legion Champion Eurydeon and his skimmer relief force which arrived on the Raven Guard’s flank. Eurydeon had chased the Raven Guard throughout their 98 days on Isstvan V, making use of his sky hunter phalanx to constantly harass the Raven Guard. When Kraai realised that such a hated foe was on the planet, he made an oath that he would kill him. Although he was successful at neutralising the jetbikes, Kraai was knocked out of the combat by a pair of javelin speeders who murdered his unit with krak missiles from their cyclone launchers.
The Raven Guard carried the day and took control of the prometheum refinery. The Emperor’s Children withdrew and regrouped with units that were moving up to reinforce the shattered garrison. The Raven Guard, leaving behind units to sabotage Braat Pipeline, pressed their attack on the retreating Emperor’s Children, and battle was met again in a windswept valley a few kilometres away. Kraai was determined to avenge his fallen brothers by killing Eurydeon, no matter the cost, and fulfil his oath.
In order to kill his hated foe Kraai deployed the last of his reserves from orbit. Three more drop pods descended quickly and landed across the Emperor’s Children deployment zone. Augury scanners had predicted their precise arrival though and the Emperor’s Children turned to target the new arrivals. Thermal blasts from the volkite squad proved deadly and the entire plasma squad was gunned down before they could fire.
Other elements of the Raven Guard army raced up the board, with the lascannon team glancing The Pursuit of Ecstasy on the Emperor’s Children right flank.
It was then that the Emperor’s Children hidden blade appeared and Eurydeon showed himself. Appearing behind the Raven Guard lines, the jetbike squad deleted the lascannon team with shots from their heavy bolters and volkite culverins.
Zorya’s Claw zoomed onto the battlefield, locked onto The Pursuit of Ecstacy and wrecked it with its kraken missiles. Anthame and his blade squad were then assaulted by Honoured Brother Yiraka who managed to kill three palatines before being ripped apart by Chaplain Athenion’s power fist.
Shadow Captain Kraai, Hipparch Anthame and their bodyguard units met in the centre of the battlefield for a brutal combat that lasted mere seconds but saw many butchered on both sides. The Raven Guard came out on top, as when the dust settled not one marine in purple armour stood to oppose Kraai and his dark furies.
Having suffered greater casualties than he expected, and failing to kill Eurydeon, Kraai ordered his force to withdraw. His attack had also served as a diversion and had given the saboteurs enough time to blow the Braat Pipeline. Kraai brooded over the battle whilst sitting in his personal thunderhawk. He was not one to break an oath and before the war was finished he would have Eurydeon’s head…
Moving up quickly, the Emperor’s Children tacticals managed to secure Kopheon’s corpse and his banner. Civilians working in the nearby factories tried to flee at the sight of the two armies engaging, but still ended up embroiled in the battle. Securing civilians for use as workers or slaves became a secondary objective for both sides. Early firepower from the Emperor’s Children proved devastating for the opposing armoured column, as the crew of the sicaran arcus were forced to bail out when the deredeo punched several holes in the side of the vehicle.
The Iron Warrior tanks responded with matched aggression, immobilising the Spartan The Magnificence which forced Fulgrim and his bodyguard to dismount. The plasma predator squadron deleted the entirety of tactical squad Iosephon, who were protecting Kopheon’s body, which meant the right flank of the Emperor’s Children all but disappeared. Orion’s Guardian, the Emperor’s Children sicaran, exploded in a fireball when the Iron Warrior spartan targeted it with its laser destroyer array.
At this point the Emperor’s Children flanking force burst onto the battlefield and unleashed a staggering amount of firepower on the predators. Four vehicles were left smouldering wrecks and the Iron Warriors were forced to turn and counter this new threat.


