Horus Heresy Throne of Skulls Doubles – Part 2

As promised here is a follow-up post talking through each of the games we played over the course of the weekend.

Game 1 – vs Raven Guard and Iron Warriors

Mission: Dominion.

Deployment: Hammer and Anvil.

This was a really fun game, the Iron Warriors had a lot of artillery including a minotaur (which was ace to see on the battlefield) and the Raven Guard were all deploying from reserves/outflanking. Luckily for us with so many troops on the board we were able to deploy near a couple of objectives and hold onto them by the skin of our teeth! Our infantry took an absolute battering from their guns but we had too many for them to shake off in time.

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The Raven Guard player was very unlucky in his reserve rolls which helped us a lot as they were unable to arrive in enough numbers to overwhelm us at once. The poor autocannon squad got butchered by a tactical squad in a rhino and the leman russ got destroyed by their contemptor but our opponents were unable to match our scoring units.

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End result was a win for the 216th Expeditionary fleet! Our opponents were absolutely cracking guys, really good fun to play against, we couldn’t have asked for a better opening to the tournament.

Game 2 Рvs Mechanicum and Mechanicum 

Mission: War of Lies.

Deployment: Dawn of War.

Neither of us had played mechanicum before and it showed in this game. We struggled to do much damage to their automata as we were systematically pulled apart by our opponents. The plasma mortar on the Thanatar is insanely good! Our heavy weapon teams were targeted early on and destroyed which meant we were lacking the necessary heavy firepower to make a dent in their army.

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My militia couldn’t even harm the Castellax as their lasguns were only s3! Our opponents used their list very effectively and we ended up with just artillery carriages on the board by the end. We didn’t really need to roll to see what the objectives were worth, as it was clear that we had lost the game. It was still good fun though, and we definitely learned lessons about the importance of protecting our heavy weapon teams!

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Games 3 – vs Iron Warriors and Sons of Horus

Mission: Tide of Carnage.

Deployment: Clash of the line.

Our opponents had brought a really interesting list, with the Sons of Horus being just 1 unit of Justaerin, a unit of veterans, a spartan and Horus himself. The deployment zone hampered us as we barely fitted our combined army in!

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The Iron Warriors managed to roll infiltrate for their warlord trait and deployed two contemptors right near our lines which hurt! Horus landed amongst our lines and the battle became a race between running our infantry squads up the board to take battlefield zones and trying to take down Horus. By the end of the game we got him down to 1 wound but just could not quite take him down.

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In the end the game came down to a single dice roll. One squad of Saoghal infantry were 6″ from our opponent’s deployment zone and, if they could run and make it in we would stop them scoring and win us the game. The dice took a long time to settle but came up a 6! So with a bit of luck we managed to win this game. We learned a lot about how immobile our army actually is though, with so many heavy support squads we struggled to get out of our deployment zone.

Game 4 – vs Death Guard and Iron Warriors

Mission: Onslaught.

Deployment: Vanguard Strike.

We were paired against a couple of good friends in this game which made it really fun. The Iron Warriors had a Sicaran Punisher which posed a serious threat to our poor infantry, taking it out was a priority. Our artillery was systematically targeted by our opponents in an attempt to force them to flee/destroy them. This proved very effective and we were unable to put out as much firepower as we needed.

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Despite looking cool my ogryns continued their trend of not really doing anything! They failed a couple of key charges and kept getting shot in the face by a neutron beam laser. By the end of the game the board was full of brutal combats between marine and militia, with both sides properly butchered. Sadly we ran out of time to see whether either of us could grab the dominion objectives, and having worked out victory points it came out a draw.

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A particular favourite moment of ours was the vexilla bearer from the grenadier squad who managed to take down astartes with his weaponised shovel. He is definitely in line to get some medals next time they are handed out!

Game 5 – vs Dark Angels and Ultramarines

Mission: Shatter Strike.

Deployment: Search and Destroy.

What a game to end the weekend on! We were up against a gorgeous Ravenwing list and a brutal artillery focused Ultramarine list. Our opponents were super nice guys and it was a fun game even though we got steadily blown of the board! Jetbikes with acid rounds are really nasty as, thanks to fleshbane, they were wounding our artillery on 2s which really hurt!

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The Dark Angels praetor was excited about the prospect of facing off against some beasts in the shape of the ogryns and proceeded to butcher them in a single round of combat. His moment was cut short when a medusa shell landed on his face and blew him up! The ultramarine leviathan was nasty, he just cut through so many militia men as he steadily advanced up the table and by the end we had nothing which really could harm it.

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By the end of the game we only had my basilisk and the Saoghal warlord on the board so another loss. It was such a fun game though and had several cinematic moments in it.

Overall Result

So with 2 wins, 1 draw and 2 losses out of 5 games we were pretty happy with our performance. We ended up ranking 5/66 teams which was amazing! Our lists definitely need tweaking and I think if we had been able to squeeze some practice games in we might have changed some bits around. We severely lacked mobility which definitely didn’t help.

I did buy a thunderbolt from the forge world store and am sorely tempted by an arvus, so expect to see some faster units amongst the Janizars sometime soon…

J

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