Digging in – Siege of Vraks preparations

As we’ve posted before on our blog, we love the Siege of Vraks. We always planned on doing a bunch of Vraks themed projects this year, but it also coincidences nicely (and totally coincidentally) with a campaign being run of the Vets of Vraks Facebook group. We thought we would set out a few bits and pieces below to hopefully provide some inspiration for fellow Vraks enthusiasts!

Kill Team

Although from the previous edition of Kill Team, here are our first Vraks themed teams. Jamie used existing minis from his collection whilst Tom bought a new box to bulk out numbers for his Krieg.

Kill team is perfect for playing the trench raids, no man’s land incursions and other operations that were a daily occurrence on Vraks. The couple of games we played have shown how bloody a game it is, and it is fun how fast paced it can be (once you get a handle on the rules)!

A map of the board for Kill Team. We had to slightly adapt the rules for terrain to make the trenches effectively at a different level to the rest of the board otherwise everything was a little too open.

Each of us have been building Kill Teams, from the Bloodied and Veteran kill teams to Stu’s Apostles of Contagion and Jamie’s Red Hunters – we are determined to include some of the more niche factions as well.

One thing we want to explore is linking Kill Team missions with a separate full scale game. This way the result of the Kill Team can impact the advantages either side gets in the main game (for example cutting more gaps through barbed wire or taking out sentries to advance closer undetected).

Full Scale War

For the various pushes and counter-assaults there’s nothing better than full games of 40k. However, rather than play with the current edition, as the Death Korps of Krieg Siege Regiment and the Renegades and Heretics lists from Imperial Armour 15 have more flavour we have decided to use these. They keep the platoons and orders system from 7th edition that just feel right when it comes to the siege.

No surprise this ended badly for the Krieg squad…

So our plan is to use the rules from Horus Heresy (as they are an update to 7th ed) and all the relevant codices from 7th edition of 40k (so Space Marines, Grey Knights, Inquisition, Chaos Space Marines and Chaos Daemons). We may need to tone some things down (looking at you formations…) and we also want to include some things from the earlier Siege of Vraks books that did not make it to the 7th ed codex, such as Apostate Preachers and Commissar Tanks.

Artillery are going to play a big role in games – as they should!

We have already played one game using this format which you can read about here. Hopefully we will have a few more games played soon and then we can post some more reports!

Terrain

During lockdown we spent some time painting up a bunch of terrain including razorwire, tank traps and minefields. Coupled with aegis defence lines and walls of martyrs we can build nice looking boards.

The first minefield we built. The goal is for the defender to place down markers that, when the attacker gets close to, can either be a minefield, booby trap or just nothing.

However, we’re also super extra and so have decided to start working on a full 6×4 trench board. This will be broken into four separate 3×2 boards to both give us flexibilty of set up and so we can play Kill Team. We don’t want to give too many spoilers away but hope to be able to share some works in progress shots soon!

Tom, Stu and Jamie

Published by Mutant Snake Eyes

A tale of three wargamers and our various projects

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